Ryker

Description:

Total Levels: 7

Breakdown of Levels:

  • 7 Levels of Cleric

Attributes

Strength: 10
Dexterity: 10
Constitution: 11
Intelligence: 14
Wisdom: 16
Charisma: 15

Vital Statistics

HP: 48
AC: 17
Touch: 10
Flat-Foot: 16

Saves

Fortitude: 5
Reflex: 4
Will: 8

Attacks

Melee: 5
Ranged: 5
CMB: 5
CMD: 15

Skills

Appraise – 6
Bluff – 9
Craft: Blacksmith – 8
Disguise – 9
Heal – 7
Knowledge: Planes – 9
Knowledge: History – 8
Knowledge: Religion – 10
Linguistics – 11
Perception – 9
Profession: Merchant – 7
Sense Motive – 12
Spellcraft – 8

Clerical Abilities

Positive Energy Channel - 4d6 Healing To living Creatures
Frequency: 5 Times A Day

Will DC Made By Creatures Damaged By Positive Energy Channel:
DC 15

Domains:

  • Knowledge
  • Trickery

Domain Powers:

Lore Keeper (Sp): You can touch a creature to learn about
its abilities and weaknesses. With a successful touch attack,
you gain information as if you made the appropriate
Knowledge skill check with a result equal to 15 + your cleric
level + your Wisdom modifier.

Remote Viewing (Sp): Starting at 6th level, you can use
clairvoyance/clairaudience at will as a spell-like ability
using your cleric level as the caster level. You can use this
ability for a number of rounds per day equal to your cleric
level. These rounds do not need to be consecutive.

Copycat (Sp): You can create an illusory double of yourself as
a move action. This double functions as a single mirror image
and lasts for a number of rounds equal to your cleric level, or
until the illusory duplicate is dispelled or destroyed. You can
have no more than one copycat at a time. This ability does
not stack with the mirror image spell. You can use this ability a
number of times per day equal to 3 + your Wisdom modifier.

Spells

DC 13 0-4
DC 14 1st-5+1*
DC 15 2nd-4+1*
DC 16 3rd-4+1*
DC 17 4th-1+1*

(Base Spells Values boosted by attribute bonuses have already been factored into the totals.)
*+1 signifies the Domain Specific Bonus Spell Slot

Spells Prepared

Combat Oriented Spell Set

This spell set is used when Ryker is expecting to traverse a combat heavy territory. Used when combat is highly expected.

0 level spells – Resistance, Detect Magic, Read Magic, Light
1st level spells – Detect Chaos/Evil/Good/Law, Shield of Faith, Shield of Faith, Summon Monster I.
2nd level spells – Sphere of Healing, Owl’s Wisdom, Eagle’s Splendor
3rd level spells – Prayer, Prayer, Bestow Curse
4th level spells – Cure Critical Wounds

1nd + spell – Comprehend Languages
2nd + spell – Invisibility
3rd + spell – Speak With Dead
4th + spell – Divination

Undead Territory Spell Set

1st level spells – Detect Chaos/Evil/Good/Law, Hide From Undead, Detect Undead, Shield of Faith

Spell Usage Notes

At the beginning of the day Ryker usually casts Divination from his 4th domain spell slot to scope out the day and gather any and all helpful clues possible.

First turn of combat usually has Ryker casting Prayer to give the party bonuses.

When Ryker is facing a seriously dangerous foe he sometimes casts Owl’s Wisdom on himself to boost the DC of his spells by 2 and then casts Bestow Curse on the target. If he wants to insure success Ryker may request someone cast True Strike on him, guaranteeing the touch attack succeeds.

(Spell Caster Touch attacks are designated as Natural Attacks, Ryker gains a +5 Bonus when attempting a touch attack.)

Bio:

Ryker

New Farline Travza